Microsoft responds to Sony complaints about Call of Duty

Activision Blizzard’s purchase of the king is at its peak. The various antitrust commissions are about to write and publish their verdict and some of them, like the Brazilian commission, are consulting other companies on the implications of buying Microsoft.

So, as we’ve detailed, companies like Ubisoft, Warner Bros, and more have given their thoughts on the Redmond merger and services, along with Xbox Game Pass. Of course, Sony was one of the people consulted, and one of those whose answers caused a stir. Unsurprisingly, the Japanese company revealed that if the purchase is confirmed, the risk of Xbox having a monopoly on shooting and FPS experiences is real, as no developer can compete or create a similar title.

Microsoft’s response came swiftly, as was to be expected, and the Redmond-based company responded forcefully and with facts, because it couldn’t be otherwise.

According to Microsoft, Call of Duty cannot be pigeonholed into just one genre.

In a new document submitted by the Redmond company to CADE, company representatives clarified to the Brazilian antitrust authority that the acquisition of Activision Blizzard King would not involve the risk of a shooting monopoly. And to prove it, they presented two exhibits. The first is a long list of titles that belong to the same genre as Call of Duty. All of these hit titles are in high demand among users and include games like Apex Legends, Titanfall, Rainbow Six Siege, Far Cry, Valorant, Battlefield, the Borderlands saga, and even Destiny, which coincidentally is now owned by Sony.

The second is that Call of Duty cannot and should not be considered the “definitive fps”, as there is great heterogeneity within the genre. To demonstrate this, Microsoft relies on two very different cases: Deathloop, developed by Bethesda and exclusive to the PlayStation platform on consoles, and Minecraft. Regarding the former, they point out that the label “first person shooter” seems to be too short to describe the gameplay of Arkane Lyon’s title.

About Minecraft, they point out that it highlights the wide variety of terms and labels used to describe it: “creation and survival title”, “action-adventure experience” or the most used and canonical “open world” or “sandbox”.

Thus, Microsoft believes that even Call of Duty is impossible to categorize into a single reference genre. And besides, there will continue to be other types of equally ambitious and different proposals on the market.

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